This will be accessible through the Serana Menu. If she and the player are not in a private location, the player can lead her to one (where the smoochey-smooch will happen). diventare la vostra anima gemella! - Fixed sleep functionality for inns. Frankly it'll take too much effort and also cause compatibility issues if I edit that quest for the sake of SDA's sleeping feature, so I've decided to add in this workaround for now. - If the player does push through with the entire Serana romance quest, they will be rewarded with a special skill ability. More to come. - Added Clean ver. - New wait dialogue. - If the player has installed the mod for the very first time past a certain point in the Dawnguard questline (Beyond Death) the player will be given a menu prompt on whether or not they'd like to have the Serana Romance feature. This was done since a lot of players go there early in Dawnguard - where the relationship mechanic (and its succeeding dialogue) may not have been unlocked yet. - Reimplemented "What's on Your Mind" conversations, with better-written dialogue that supersedes the somewhat bland and one-note conversations that were previously there. Serana will also be able to travel beside you, should you ask her to do that. Serana in the vanilla game notes that it felt so good to breathe again after being woken up. It wouldn't make sense for Serana to become more outspoken and bantery to other characters so soon after waking up, - Added AlternateVoice=1 condition to hello lines that should have had it, - Workarounds added to prevent FG seduction dialogue from popping up on Serana after she has been married (thanks jgostling!). You can check her out here! No more square font issue with a lot of lines. (Feature based on code by Followers as Companions by Ishara Meradin). This mod is opted-in to receive Donation Points. I initially ruled this out for one of the inns (Old Hroldan) due to an issue exclusive to that inn, but it seems the SDA bed detection script could have been optimized even more. Get the correct information to help solve your problem and avoid such speculation such as the Amulet of Mara. - I forgot to include some lines (particularly in the "Being a vampire" vanilla conversation) as part of Kerstyn's revoice script. Serana Dialogue Add-On Romance Update + LE Port! : r/skyrimmods - reddit Whenever you mount your own horse, she will mount hers in turn. The friendship requirement stays the same. Type "stopquest SDA_SolstheimCommentary" in the console. - These occur for every single Dawnguard quest Serana does with you (from Bloodline to Kindred Judgement, barring the side-quests after Bloodline for each Dawnguard side). New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. - These are technically mini-quests, but they aren't marked on your journal or anything. - Second Half of Companions Quest Commentary (starting from after "The Silver Hand"). - Disabled a bit more radiant idles for a more consistent experience. - Added dialogue to disable Serana's vanilla raise zombie spells. Over 127 lines with extensive awareness on each quest. Addition of 'follow distance' config feature (disabled for now, as lines have not yet been voiced. She no longer gets cured immediately, but only 24 hours after (after "thinking about it"). Improvements to dialogue scene AI packages, Improvements to Radiant Hello Timings (should be more varied and less spammy). Integrated patch for the BDO Ram Horn Witch Armor ([SE] DM BDOR Ram Horn Witch by Rektas & Xing, Team TAL | Team TAL on Patreon). - Repurposed existing SDA conversations ((Stories on the Island, Shop, "How does it feel to be a vampire" dialogue) for Drinking Buddies- you can now talk to Serana about these topics through the Drinking Buddies feature! Sticking with the Dawnguard-side NPCs for now, this first implementation should highlight my design philosophy for future NPC interactions. This has since been fixed. For this to work, players need to download the SDA Wig Patch (implementation still WIP, SMP wig patches to be uploaded soon) or add their own wig records to the SDA_Wiglist Formlist via a custom patch in xEdit. ESL-Flagged. - (For the ESL Version) Moved forward armor keyword changes (already present in Crimson Blood ESL versions), updated the keywords, dropped the armor rating to the same as the original light armor file, Minor update with small fixes and optimizations, - Tweaked conditions on daily adventuring conversation to increase likehood of the prompt to appear, - Moved "Let's call it a day" dialogue to it's own consolidated branch, as it didn't really make sense for it to be with the more extensive conversations, - Some minor backend tweaks to help make future mod development easier, - Partial implementation of lockpicking commentary (disabled for now). - Fixed Serana saying "Lani" for the "Jon" Name. Decided to just release this as a full update now, and not just a beta, as this update was already extensively tested and any bugs experienced (if there are) should be rather minor. Fixed issue of Serana moving her mouth for an empty dialogue line in her opinion commentary (this issue only occurs if you have Fuz Roh Doh installed), Fixed missing voiceline issue for a Laura Bailey line, Added a percentage chance to Dark Brotherhood radiant greets so they aren't as spammy, Fixed Serana's final Companions commentary not playing, Fixed the initial Jorrvaskr Companions greet not playing, - Fixed Auri Banter from playing even if that mod wasn't installed, - Fixed Dark Brotherhood commentary stopping after killing Alain, - Auri Banter is now enabled! - The first Serana Romance conversation will no longer occur in Dimhollow Crypt- instead when you first exit the crypt with Serana. A lot of the underlying code has been overhauled, so I don't recommend you install this particular update on an existing save. - More Easter Eggs and pop culture references, - "what a grand and intoxicating innocence" during combat - plus other Morrowind references, - Serana asking the player why they joined the Dawnguard, - Commentary on rebuilding the Castle Volkihar Courtyard entrance. - Added in teleportation to the Companions quest commentary. - Typo fixes for blocky text in some subtitles. Serana should have less moments where her dialogue animations awkwardly loop, and she should also have overall more varied body movements. - Changed the cooldown of the radiant misc. It's been rebuilt from the ground up to ensure better integration with SDA Drinking Buddies. - Serana's Raise Zombie toggles are no longer built into the mod, and now will require a patch via the SDA Patch Hub. - Revoiced reactions to lockpicking objects. One of the largest content updates thus far! * Even with that considered, this mod will still continue to be developed and updated with a plethora of new content in the future. She chooses to stick around, and her ending reaction to you has been toned down a bit. Not required for both mods to work together well, just a quality of life improvement for repetitive Hello dialogue. ), - Added in new safeguards to ensure NPC aliases were being filled for the Serana banter. No need to use another outfit mod/follower framework feature, or fiddle with the lackluster vanilla system. Serana can now order drinks in taverns every now and then. Fixes to dialogue conditions for some Serana quest commentary, so that she won't suddenly exit dialogue with you for no reason Improved force greet distance for all quest commentaries- when Serana wants to have an active conversation with you, she should sit still less, and actively try to find you instead. - Serana will only comment on you carrying a lot of things if you are actually over-encumbered. - Removed debug notification that shouldn't be there for the horse riding. - Serana now has some flavorful comments on Haelga's room in her Bunkhouse! - Changed it so the negative response in the first romance conversation never truly cancels out romance. It's intended for her to stop her headtracking and just look forward, which works sometimes. This author has not provided any additional notes regarding file permissions. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Serana Dialogue Add-On Simplified Chinese Translation, Serana Dialogue Addon - version francaise, Serana Dialogue Add-On - Russian Translation SE, Serana Dialogue Add-On - TRADUZIONE ITALIANA, Serana Dialogue Add-On SE - Russian Translation, Serana Dialogue Add-On Turkish Translation, Serana Dialogue Add-On - spolszczenie (polish translation), Serana Dialogue Add-On -Translation Brazilian Portuguese - PT-BR - Version 3.2.1, Serana Dialogue Add-On Traditional Chinese Translation, Serana Dialogue Add-On SE 3.0.1.0 - Traducao PT-BR, Serana Dialogue Add-On - Spanish (Voces y Textos), Serana Dialog Add-on - Polish Translation, Serana Dialogue Add-On - Czech Translation. - Removed the added music for the Trust conversation for now, as it was causing crashes for some Xbox users. Just try to talk to her somewhat often, especially during the start of some main Dawnguard quests. As of 3.0 and for later updates, Serana Dialogue Add-On will be intended to be an all-encompassing Serana mod, other than editing her vanilla appearance. - Serana should no longer comment on how nice the player's house is when the player is in Hjerim and "Blood on the Ice" is currently running, - Made one of the DLC1RNPCGeneralHello lines use the proper voice line, - Replaced the initial "Can I Talk to You for a bit?" - Added framework for future patchless integrations with Apocalypse Spells. Decreased Inigo and Sofia banter frequency by 25%, Main Quest commentary fixes, particularly with Ustengrav quest, Fixed disappearing "I love you" dialogue option, Fixed House of Horrors commentary issues, Code optimizations for Companions Quest Commentary, (besides fixes) Code optimizations for House of Horrors Quest Commentary, Serana will no longer say negative Companions lines in her radiant greets if you've told her you've chosen to cure them of their lycanthropy, Improved coding practices also applied to new content (CoW and DB quest commentary), Code improvements to main SDA Dialogue Quest Record.
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