The hard knockdown leads into strong okizeme, including OTG c.S into pressure in the corner, though it can be sacrificed in exchange for even more damage with an OTG 6H (useful for closing out rounds). This Overdrive is primarily meant to be a high damage combo ender, especially in the corner where Sol receives increased damage, strong okizeme, and regenerating Tension after the forced Wall Break. Don't know if I just sucked at the game, but playing as Zato vs Axl was a fucking nightmare. This attack is Sol's best point to use Roman Cancels in most combos. He's also armed with powerful mid-ranged tools such as 6S, a sizeable poke, and Gun Flame, a mid-ranged projectile that is plus on block if it hits meaty or at max range. But some people in support of -STRIVE-welcomed lowered difficulty barrier for newbies (in the series . It's not reliable to try going for these though. Most things Leo does round start loses to Ram's. This is a very momentum based matchup, first to break the wall usually wins. Can also be kara canceled into from 6S to move Sol forward before launching the projectile. Faster than average start-up at 4 frames. All three of them do excellent against Axl which is Goldlewis worst MU, but GL does good against May and Millia and not as bad against Chipp as against Axl. Here's how you can play Anji Mito in Guilty Gear Strive. Has the shortest total duration of any of Sol's grounded normals and also hits crouching opponents, making it useful for stuffing slower pokes when approaching at closer ranges. A special type of blocking done by inputting a block immediately before blocking an attack. Lastly, his 6P is a fast and reliable tool for anti-airing and counter poking. Cannot be special canceled from any move. Dashing forward in small increments to force Anji into Hiiragi or 5P Abare range is also recomended. Will force a Wall Break if the opponent touches the corner. Only occurs if the first hit successfully connected. Its fast speed and quick recovery make it a strong poke at mid range, though to be used with caution as it can easily be low profiled by some preemptive options, such as most 2K normals. This can be caused by crouching, certain moves, and being short. Please keep in mind the matchup chart is subjective and not all players may agree. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). On Counter Hit, the ensuing ground bounce allows Sol to link into Night Raid Vortex at close range for a follow-up combo or 6S at any range, although 6S's combo options are limited mid-screen without Tension. You out neutral him but he heavily out damages you. Sol Badguy vs. May - 18. Thus, it can be used both as a launcher and a grounded combo part depending on input timing. Volcanic Viper, the latter of which leads to Sol's most damaging combos in the corner. This move travels very far very quickly, ultimately giving it a niche as a full screen whiff punishing tool. Ram easily out ranges Jack-O, push her to the corner and kill her, she can't easily escape. It can also be kara canceled from 6S for another range increase. If it hits the opponent raw, it can lead into a very high damaging Homing Jump combo. Ram has to respect Gold a lot because with just one HKD she's in danger of losing the entire round. Jack-O's space control with minions can be difficult to maneuver around, but once Baiken gets in, it's over. Hits twice. Competent neutral and approach tools that get even stronger with meter. 6H is very helpful in particular match-ups where Sol can punish moves which are normally safe due to pushback, such as Ky's uncanceled 2DGuard:LowStartup:10Recovery:18Advantage:-10 and even Stun EdgeGuard:AllStartup:13Recovery:Total 46Advantage:-15 at some spacings. Jack-O: Guilty Gear -Strive- | DashFight A particularly strong setup is OTG c.S > f.S followed by quickly tapping back into another c.S, which will put Sol out of throw range and catch the opponent using fuzzy timings for their defensive options. An untechable throw with more range and damage than his normal ground throw, but with the caveats that it starts slower, always side switches on hit with considerably weaker okizeme, and is slightly more unsafe on whiff. This can be combined with dash momentum to cover large distances extremely quickly. Baiken gets extremely annoying when she gets in once due to how her pressure isn't reactable. There are a ton of interesting results that can be seen from this. Vote for Sol Badguy's tiers . this move removes on hit. Nagoriyuki is a tall, heavily built, dark-skinned man with blue eyes and thick, shoulder-length Dread-locks tied into a ponytail. A decent option on defense, it can force the enemy to get closer, which opens them up to 2P and 2K. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. Ideal combo ender and potential extender. One of Sol's best pokes, most effective when paired with 6S and 6H due to its speed and safety. In general, use low-commit moves like your K and P buttons. On air hit, it can combo into specials that lead into additional follow-ups (such as the first hit of Bandit Revolver or even Gun Flame in the corner) or it can combo into Bandit Bringer for a hard knockdown if it hits high enough. Can be varied in usage. Accompanied by a wolf spirit called Rei, Giovanna is an officer in the special operations unit that protects the President of the United States. Guilty Gear Strive Tier List - Best Characters - Mejoress.com Nagoriyuki is the opposite of this. It loses to throws, so try to only use it if the opponent isn't at point blank range. Pay attention to this and be less committal with moves at higher Risc values. 8th overall. Combining both together allows Fafnir to travel nearly fullscreen, which helps alleviate Sol's problem of lacking fullscreen options. Air dashing in neutral vs. Axl is dumb and risky but I see people do it all the time for some awful reason. Despite what the animation implies, it can hit certain crouching opponents. He doodled me and a friend as if we were Sol and Ky from Guilty Gear Strive. With ferocious pressure, strong defense, versatile special moves and explosive power, this badass bounty hunter is armed with everything an offensively oriented player could ask for. Alternatively, you can cancel into 6S for a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. Combos into Aerial Volcanic Viper or Aerial Bandit Revolver for more damage and a swift knockdown. As a poke, it is one of the faster 5H normals among the cast, giving it a niche thanks to its large Counter Hit effect making for easy and highly damaging hit confirms (such as Bandit Revolver linked into c.S > kara Volcanic Viper). Try to get Axl to whiff. Here's A Guilty Gear Strive Tier List You Can Refer To For The First Hits slightly behind Sol, allowing it to be used for cross-ups. Slight ground bounce on hit, hard knockdown upon landing. Guilty Gear Xrd REV 2 Answer Axl Low Baiken Bedman Chipp Zanuff Dizzy Elphelt Valentine Faust I-No Jack-O' Jam Kuradoberi Johnny Kum Haehyun Ky Kiske Leo Whitefang May Millia Rage Potemkin Ramlethal Valentine Raven Sin Kiske Slayer Sol Badguy Venom Zato-1 Click [] for character's full frame . An easier MU for Ram due to the fact that her normals control a large chunk of space. Resources. It's obviously subject to change, but right now, what are the matchups that you most struggled with. Purple Roman Canceling the throw on hit before damage is dealt also results in better proration, leading to stronger combos than a Red Roman Cancel conversion in or near the corner. When you manage to catch her, it's likely that she will attempt to jump out of your pressure, as Millia's jump is fast and high, so plan your pressure accordingly. Do try to be careful when going for the second or third hit of, Since Testament has low damage relative to Ram, this makes winning neutral more often pretty vital which can be difficult because it's Ramlethal. Best Match. Mine's Chipp, high level Chipp players are a menace and they always troll me feelsbadman Baiken threatens her own offense heavily with HiiragiGuard:Startup:1Recovery:32Advantage:, meaning blockstrings that normally go unpunished such as 2D-Tatami Gaeshi and c.s-2H are now vulnerable to parry. His damage is good but not great. Floating crumple on ground hit: Total 28F (airborne 1~11F, standing 12~28F, can block 19~28F). Best Video Games of All Time - Page 70 - Metacritic . Streaming Sunday 12:30 AM ET - Join to fight me!This is a tier list video based on Jack-O's matchups in Guilty Gear Strive If you enjoyed this video please m. Similarly, you should avoid chasing after Millia, as she can run circles around you (despite the fact Ram is no slouch herself). Concerns: 12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. Justin Wong: 'Ramlethal is S-tier in Guilty Gear Strive' - ONE Esports The amount of Tension gained when the move is input. His pressure can be challenged easier but it can end up being much more rewarding for Gold if he gets a counter hit. The advancing plus on block mid. Giovanna is the game's easiest rushdown character to use, even for Guilty Gear . Can gatling from 5K, 2K, or c.S for a mix-up. High reward on air hit or Counter Hit, leading into Gun Flame (or Gun Flame (Feint) on Counter Hit) followed by Night Raid Vortex for good damage and corner carry. An input method to perform a special move in the air as fast as possible after you leave the ground. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. Counter Hit state during recovery until landing. Learn all about Sol from Guilty Gear -Strive-; Their stories, goals, utility, and star players right here on DashFight! 5th overall. That means that a person that is willing to fight a certain match up does that knowingly. Playing neutral vs Nago will include a lot of dash blocking because dude loves to just swing that sword. c.S has the most gatling and cancel options of all of Sol's normals, making it very flexible within both blockstrings and combos. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Keep in mind that Fafnir's slow start-up means that using it in neutral presents a certain amount of risk of being counter poked, especially by the opponent's 6P. Launches opponent and switches sides on hit, hard knockdown upon landing. This is a very small sample size, so should be taken with a big spoon of salt. Most miserable matchups in Strive? : r/Guiltygear - reddit Wanna see me combo into 5K on Counter Hit? Test 6P is juiced so if Ram gets 6P happy just slap them. While its range is shorter than f.S, it functions as a good counter poke at the same speed, as it does not move Sol's hurtbox very far forward while sporting a significantly disjointed hitbox. Search Results - Showing 0 - 34 Of 129. This page was last edited on 28 January 2023, at 04:05. Guilty Gear Xrd REV 2 Tier List (2023) - Best Characters Ranked However, in situations in the corner, Anji has normals like f.s and 2S to pressure Baiken while avoiding the risk of taking damage from Hiiragi and staying in range to continue using Fuujin and its followups. Almost always abbreviated to TK. She wears black shoes with red soles, black gloves, a black mask with glowing green eyes and mouth, an ankh necklace, and a ball and chain attached to her leg. They have a ton of po. Offense. This is a very small sample size, so should be taken with a big spoon of salt. Anji generally doesn't really have low-commitment options to respond to ram's options in neutral, and his offense and defense aren't particularly scary for her to deal with. Exceptional close range offense with plus on block standing Slash normals and highly damaging Counter Hit confirms. Guilty Gear Strive Tier List: Best Characters - Dot Esports For example, conditioning the opponent to jump, attack, or backdash upon seeing certain attacks opens up opportunities to punish these responses. At max range, Pot can play at the mid range effectively due to his big buttons like f.S and 5H. As more players learn the matchup and more characters get . Leo's Guilty Gear Strive tier match ups. The Ram with more swords equipped in neutral is favoured, Ram struggles to deal with her own corner pressure without meter, This is a very momentum based matchup, first to break the wall usually wins, Ram has access to a few safe jumps making her Mortobato super easier to bait, Ram can always use her Mortobato super between rekka (, Jumping in Neutral can heavily change the R.P.S (Rock, Paper, Scissors). GGST - Sol Badguy Overview - Dustloop Wiki 5K > 6S also functions as a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. Vote for tiers. Ram feasts on Zato once she gets in but this also goes both ways. Playing as Axl, May can be rough sometimes, but Chipp is absolutely painful. Useful in air combos for comboing into j.H or directly into j.D when both hits of j.H won't connect in the corner, delaying as necessary to adjust Sol's height relative to the opponent. Day diff. Much like with Gun Flame, Fafnir can carry dash momentum to increase its range. Clean Hit deals greatly enhanced damage, increases launch distance, and grants hard knockdown. Sol's command throw. . Player Match] Failed to match with opponent *Fix* :: GUILTY GEAR. Axl will likely attempt to reset to neutral over extending pressure sequences. Faust - 5.9. Be ready to fuzzy a lot when she's on you. Builds 1000 Tension once all damage is dealt. Jack-O Matchup Tier List | Guilty Gear Strive - YouTube Throws list the amount of Frame Advantage upon successfully throwing the opponent. The difference between the attacker's recovery and the period that the opponent is in hitstun. If Sol guardpoints through a strike, the opponent will be stuck in hitstop while Sol continues to move, making it next to impossible for them to escape if they're on the ground. Note that only the first hit is invincible and there is a gap between the two punches, allowing opponents to reversal through the second. Sol Badguy's tier match-ups in Guilty Gear Strive - EventHubs Giovanna vs Happy Chaos Matchup Knowledge. The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action. Sol is definitely the best, but not by a huge margin and definitely not for the reasons most people state. Both characters struggle to stop the other when they get going. Now, I am not much of a programmer, I am just starting and not that confident in my abilities. A window in which to cancel a move. You can actually beat Leo's guard point stance with a grab or low (the low will cause a counterhit). Wall bounces airborne opponents in the corner. The hurtbox goes lower than 2D and does so faster, so properly timing this move can beat just about any poke whose hitbox doesn't reach the ground. Every other poke is 40+. Standard Ramlethal offense works fine here. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. With its stylish visuals, unique characters, and complex mechanics, Guilty Gear Xrd REV 2 is a game that rewards dedication and skill. Floating crumple on ground hit: Total 33F (airborne 1~19F, standing 20~33F, can block 28~33F). Faust . Enables a meaty Gun Flame setup if you delay the special cancel to avoid the OTG window, and leads into a full combo on Counter Hit. Launches opponent on hit, hard knockdown upon landing. Furthermore, 6P special cancels on block which will let you start running your pressure. Browse our network 9 . I have no plans to increase the sample size or make new ones for future patches. Axl has lackluster pressure scenarios, but they are very well at avoiding Hiiragi, as they will be spaced too far out to recieve the damage. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the comments . Do one of 3 things on reaction during a forward empty hop: FD if there's a Rensen below you so that Up-Rensen isn't plus after it pulls you to Axl, Air dash or land and dash if you jumped over a winter mantis/2H, Block a 6K/2S/5P, get pushed back a bit, and reset. This technique transfers the initial forward movement of 6S into the special move, giving it more range (useful for making Clean Hit Volcanic Viper more consistent). Outside of Bomber loops, youve also got a harder time making the most of his low health. SOL; Balance KY; Balance MAY; Long Range AXL; High Speed CHIPP; Power Throw POTEMKIN; Unique FAUST; High Speed MILLIA; Technical ZATO; Shooting RAMLETHAL; Balance LEO; One Shot NAGORIYUKI; Rush GIOVANNA; Balance ANJI; Rush I-NO; Power GOLDLEWIS; Technical Jack-O' Shooting HAPPY CHAOS; Balance BAIKEN; Balance TESTAMENT; Balance BRIDGET; Rush SIN Gg Rev 2 Tier ListTier List Tier List URF Tier List ARAM Tier List Duo This move mostly gets used as a combo part after c.S since it launches the opponent high for easy follow-ups with Bandit Revolver or a knockdown with Bandit Bringer, and occasionally as a big anti-air against characters that can stall their fall like Zato with Flight. Due to the meter changes, he can get positive bonus and force you to take unavoidable chip damage if you don't use FD. Sol Badguy vs. Ramlethal - 18. Nagoriyuki | Guilty Gear Wiki | Fandom Strategy. Millia's mobility lets her keep Ramlethal honest in neutral. It is also possible to perform a Red Roman Cancel to convert into a full combo before the opponent hits the ground, usually by shifting it downward and dashing in with c.S. Sol has tricky special moves which help him get in, and a suite of normals which excel at setting up frame traps and strike/throw mix-ups. A projectile which usually travels slowly across the screen in a horizontal path above the ground. He is described as a noble vampire samurai who wields a bloodsucking blade. This can be exploited by air-dashing and immediately cancelling into Faultless Defense, to trick the Axl into spending his meter while keeping Baiken safe. His fast normals and DP can give Ram some trouble even when she does get him to block, and Chipp himself can have some really scary mixups in the right situations. It is the only other counter in the game that acts similarly to Baiken's own HiiragiGuard:Startup:1Recovery:32Advantage:, which allows Anji to counter SafejumpA very well-timed jump attack on a character who is rising from a knockdown. High damage off almost every hit, as well as an endorphin rush with Clean Hit Volcanic Viper. On air hit, it floats the opponent for a reliable juggle. On Counter Hit, confirming to Bandit Revolver will allow Sol to link to 5K for a follow-up combo. Use it over Wild Throw if follow-up pressure is a higher priority over raw damage. Has no additional combo delay on initial hit, unlike other overheads (usually adding +5 on initial hit). Can be done out of a dash to let Sol slide closer to the opponent as the projectile moves forward, making it easier for him to utilize the plus frames of a late hit Gun Flame. Use it to steal momentum against poor okizeme and predictable pressure. You should be gaining ground when you block it, not getting pushed back. Significantly slower than an uncharged 5D, making it easier to react to. GIJ&IK - Desktop. This section has strict standards that must be followed. Ground bounces on hit, hard knockdown upon landing. Remember that the longer you block, the higher the Risc gauge will be, which in turn makes any stray hit from Axl do a ton more damage. Low hitting disjoint used to help control neutral. ShitsuGuard:AllStartup:29Recovery:Total 52Advantage:-6 on a Hard Knockdown has amazing utility for Anji as it avoids risking a Meaty attack getting parried while enforcing a Strike-Throw scenario or a High-Low with Fuujin. Sol Badguy's Guilty Gear Strive tier match ups. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. When Axl has Tension to burn, attempting to jump in on 2H will likely result in the Axl using PRC to defend himself. Loss, similar to regular strikes. "Guilty Gear -Strive-" es la ltima entrada de la aclamada franquicia de juegos de lucha de Guilty Gear. Averaged it out to get the win rate.I rounded figures to the nearest 5 for the +1, +2, etc. Proper conditioning is a huge part of Sols gameplan. On hit, it knocks opponents back in a bizarre-looking ground bounce that can combo directly into Night Raid Vortex. Simple to frame trap with as c.S can late cancel into f.S for one gap in blockstun, then f.S can late cancel into 5H for another gap. If the first hit of a combo, applies an additional +20. Occurs after Startup. It doesn't matter if she bodies all the lower tiers if she loses to the top tiers. Thus, if a Roman Cancel is available to make it safe, avoid only using it after the second hit. 13th overall. The high damage and wall bounce property mean massive damage when used as a combo part in the corner. This gave me random matches over a longer time period and with far more players than scrolling one by one.I recorded a 1 for a Win, and a 0 for a Loss. She is dressed in business casual attire, a loosely worn white shirt with bright green pulled . Your most hated matchups? :: GUILTY GEAR -STRIVE- General Discussions Worst Match. The safest option is attempting to jump out, but it can be predicted and punished. 236S has a use in this matchup. This is also Sol's optimal corner combo ender after causing a Wall Stick thanks to its high damage, single hit nature. With the right autoguard triggers, Anji Mito can make explosive plays to punish a foe's advance. I am not going to be able to explain it nearly as well as he does, so if you are interested in what I have done, please watch his talk. Published on 3 Mar 2023. Note that non-meaty timings for okizeme will render it vulnerable to throws at close range, and later timings will render them vulnerable to a 6P. Try to use it as a round ender or to punish an opponent's throw or Throw Clash attempt. If Anji has 50 Tension, Kachoufuugetsu KaiGuard:Startup:Recovery:Total 40Advantage: becomes a large threat in pressure as the counter can potentially be done as a prediction to reckless cancelling of normals into H Kabari on reaction. I think most interestingly is Leo. A strong okizeme tool thanks to its high advantage on block and useful for resetting offense against a defending opponent reluctant to challenge. Pay close attention to how much Axl is committing to that button and counterattack. Hits twice. The M&M&C will kick out Axls and Goldlewis can have a better route to top. Hes quick enough to punish you easily and quick enough to close the gap. A Dragon Install-powered flying grab that makes Sol lunge fullscreen. He has access to j.HGuard:HighStartup:12Recovery:25Advantage:, a fast overhead that combos into j.DGuard:HighStartup:10Recovery:22Advantage: for large damage against the wall, but this normal can be parried, even at the maximum height of the move. Potemkin is arguably the game's best grappler archetype; he hits really hard but is obviously slow against the majority of the cast, thus needs to rely on footsies, defense, and patience to succeed. Please keep in mind the matchup chart is subjective and not all players may agree. Strive Match-Up Chart and Tier List based on data from 12,000 - reddit If you land 6S on the first active frame, the remaining duration is the same whether you cancel into Gun Flame (Feint) or not, so doing so allows you to build more Tension and pull your hurtbox back, rendering the move more difficult to punish in neutral. This is a Guilty Gear STRIVE I-no Matchup Tier List - YouTube It's best to avoid using moves like, Defending as Ram is pretty much as pain as if you were anyone else. This lets Baiken approach more easily than a lot of the cast, and forces Axl to commit to pokes that have longer recovery. Guilty Gear Strive - Wikipedia The time before an attack is active including the first active frame. Alternatively, you can perform an OTG with low-reaching special cancelable normals such as 2S and cancel into Gun Flame to maintain pressure, or OTG with 6H to maximize damage. 5H has moderate horizontal range and a surprisingly tall vertical hitbox, but it shouldn't be used as an anti-air as it is very unsafe on whiff. If performed low enough to the ground on an airborne opponent near the corner, the Clean Hit version can link into 5K for a full combo, though this is only possible early on in a combo when scaling is low, and the link is tighter against heavier opponents. Empty hopping is safe and good for baiting out whiffs. Lyrics, Song Meanings, Videos, Full Albums & Bios: I See U (Abstract Drumz Vocal Remix), I See U (Made In Russia Remix), I See U (Abstract Drumz Instrumental Remix), I See U (Pete Rann Remix), I See U (Audapta Remix), Never See Me Again - Kanye West (Piano An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Its Guard Crush effect also leads to true 50/50 mixups when combined with Blue Roman Cancel, forcing the opponent to guess between either 2K (which will lead to a full combo due to the slowdown) or Wild Throw, as Guard Crush lacks the extra frames of throw protection that regular blockstun has. This opening is designed such that the attacker can easily counter the defender's attack with his own., and wall bounce combo tool. This forces you to either find your opponents habits or keep your pressure very tight, leaving little gaps. Recovery frames which happen under abnormal conditions, such as after landing. Guilty Gear / YMMV - TV Tropes which can be used to challenge pressure, and 2D, a Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. Sol matchup chart. No Axl allowed everyone hates that mofo. Here's how to play Goldlewis Dickinson well in Guilty Gear Strive. Goldlewis j.D is busted dawg that shit is actually so cracked lmao, Gold corner pressure that arguably rivals Rams. Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. Slow start-up makes it difficult to use in scaled combos, particularly mid-screen. Score - Sum of match-up values for this character. Launches opponent on hit if combo'd into. They have some good and bad matchups, but can be very effective in the right hands. For Example: 2369 for a j.236 input. If Sol needs to keep his opponent blocking after c.S, an immediate f.S will usually reach even against Instant Faultless Defense. If she does the follow up right after, she'll frame trap your mash, if she delays it, she can either go right through you which will leave you advantageous due to Baiken being in endlag. Gun Flame is plus on block if it hits meaty or at a range, making it a strong pressure and okizeme tool. I "modernized" the Blinkitys version to be more accessible. Ramlethal's tier match-ups in Guilty Gear Strive - EventHubs This is interesting but definitely but for some chars like Axl are a gigantic knowledge test as opposed to a horrendous MU. If you don't punish it however, she's +2 which means she can keep running her pressure. Popularity. Goldlewis player: PROMOTE May and Millia! If the first hit connects at close proximity, the second hit will Clean Hit, dealing even more damage and making it highly potent at overpowering Guts to end rounds. ), but it's probably time to finally make an exception here. Slower than 5P and 5K, but hits lower to the ground. His pokes are good on block but have enough recovery that one whiff is usually enough to close the gap.
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