There are currently two main types of damage reduction in the game: Final Damage Reduction and Air Damage Reduction. Reload 10 AirPower The base amount of you can obtain by spending gems is 500 and increases by 3 each commander level. . = | 50"? For nodes that have multiple stages, all stages add up to the column value. . 100 0 L # L # L #Mbcevery1 L Ep.203 , | : [] 29016 , | \U0026 257 , | ? , , vs ."? AlliedShipLevel 0.75 100 LevelAdvantageDamageBonus + If the player calls their fleet to retreat from a non-boss fleet, their fleet will be removed from the map. In this range they gain a +20% bonus to sortie XP. + 1 Hidden ships will NOT be directly shot at unless revealed. l This resets the health and ammo values of the fleet at the cost of losing the amount of fuel equal to the number of your ships in this sortie, but allows for encounters to be retried without having to retry the entire map. + AlliedShipLevel The flagship bonus makes a difference, particularly if you can make sure your flagship gets MVP every time. Once a day, one severely damaged or even sunk ship may be restored to full health for free by clicking them. A few shipgirls have a skill that gives a bonus to XP for certain types of ships. Javelin, Z46); > If your DD has good FP/Efficiency but a bad Barrage, use 120mm for higher RoF or 127mm single/dual for higher Damage per Shot (eg. Campaign (Normal): Chapter 1, Chapter 2, Chapter 3, Chapter 4, Campaign (Normal): Chapter 5, Chapter 6, Chapter 7, Campaign (Hard): Chapter 3, Chapter 4, Chapter 5, Event: All A and B maps; SP1 and SP2 maps, Campaign (Normal): Chapter 10 through Chapter 14, Campaign (Hard): Chapter 8 (Hard) through Chapter 12 (Hard). Hard Mode has a limited number of entries per day. On the other hand, a larger fleet could potentially attack harder enemies, and earn more XP this way. u The total power of a single ship can be calculated by the following: 1 Airpower Efficient Leveling In Azur Lane When you have upgraded ships and can auto-battle an area, only using three ships in a fleet is the most efficient way to level up. Rank is determined by whether the player's fleet won or lost, as well as how many victory conditions were fulfilled. For example, U-81 would inflict flood damage based on Torpedo stat while Saratoga inflicts damage based on Airpower stat. 1 Progress will still be tracked while they are hidden. + ) + # # #"? You always want to do the highest-level raid possible, so there is no customization of difficulty. A fire started from a lower level gun will be replaced by a fire started from a higher level gun. Fires of different BurnIDs are stackable where they have their own independent timers. DamageBonus WeaponBaseDamage {\displaystyle {\begin{aligned}{\text{DamagePerTick}}&={\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\\&\times {\dfrac {100+{\text{CorrespondingStat}}\times (1+{\text{FormationBonus}}+{\text{SkillBonus}})}{100}}\times {\text{FloodCoefficient}}+{\text{FloodDamage}}\end{aligned}}}. Loss of the player's Flagship or entire Vanguard (frontline) fleet will result in a loss. Once a ship runs into an encounter, this counter resets to 0. You can see a list of supported browsers in our Help Center. { Event maps from the Archives will not reward event points, complete event missions, or unlock the E.X mode associated with its actual event. AmmoBuff This is a tutorial about the affinity mechanic in Azur Lane. 3537 , : " - - "? 1 100 FinalDamage This affects both players' and enemies' ships. AccuracyVsShipTypeSkill 100 Do all daily and weekly quests that give . Roughly speaking, if you have a +10% Evasion Rate modifier, Evasion would give +100% eHP for each multiple of the attacker's Accuracy. FinalDamage LaunchCooldown The objective of the game is to sink as many enemy ships as possible while protecting your own. s ] { AmbushAvoidanceRate T This section does not include the barrage skills, refer to the Barrages section below for barrage skills. = = Save my name, email, and website in this browser for the next time I comment. ] ( Submarine Fleet Power 912 , 20111 : " 2021 - 2021 E , , MBUX, , 6450, "? ( + Getting a S rank will give 1.2 XP compared to an A rank. Chapter 9: This is roughly the last chapter that can be farmed comfortably by off-meta ships in a 1:1 fleet. = It is also affected by items that reduce this value, notably the SG Radar. These critical hits are RNG based. Enhancement of an equipment provides an increase based on their rarity (number of stars). However, other factors affect this gauge as well. [ random ) + Enemies who target a specific Main Fleet slot can still deal damage to these ships due to splash damage. (0.5 <= x <= 1.5). = ) FPSkillBonus 4243 , 437 . + Fighting full fleets of higher-level ships will increase the EXP earned, but note that losing cuts EXP gains in half. ( [ ] ZIP"? Skill created ordnance are ordnance dropped by those aircraft created by carrier skills. ) 0.25 AlliedShipLevel The damage per instance of Anti-Air fire is affected by the AA stat of your ships. = ) beautyrest heated blanket replacement cord; university of rochester job placement; what did gee your hair smells terrific smell like; spangdahlem air base closing Leveling ships requires them to earn EXP, which in turn consumes resources such as oil, time, various types of limited slots, and your attention. However, some of them are submarines, which means that vanguard ships have to choose between durability and ASW when choosing auxiliaries. End of screen damage is only applicable in PVP and for enemy planes in PvE. ? Additionally, the Detection Gauge will decrease as long as there are no enemies past the Detection Line. Guns - The final damage you deal to an enemy is affected by the Firepower of your ships. ShipLevel ) ( 4012 , : " - ' ' '' ?+ ' ' /14F"? For example, with Type 1 Armor Piercing Shell which increase the crit modifier by 25%, final modifier = (150 + 25)% = 175%. Note that the HP reduction to a node is capped at 3% minimum and at 20% maximum. Menu. The average level of ships used is greater than the required average. + The shell type modifiers are further divided by gun types. azur lane high efficiency combat logistics plan, Combat Logistics Plan.exe, Combat Logistics Plan.exe | azur lane high efficiency combat logistics plan, Usb | ! Exercises do not cost oil, so it is a good way to level up high rarity, high limit break ships (which are often the best performers in Exercises anyways). {\displaystyle {\begin{aligned}{\text{Accuracy}}=0.1&+{\dfrac {\text{AttackerHit}}{{\text{AttackerHit}}+{\text{DefenderEvasion}}+2}}\\[2ex]&+{\dfrac {{\text{AttackerLuck}}-{\text{DefenderLuck}}+{\text{LevelDifference}}}{1000}}\\[2ex]&+{\text{AccuracyVsShipTypeSkill}}-{\text{EvasionRateSkill}}\end{aligned}}}. For example, bombs from Hornet's "Doolittle Airstrike" and torpedoes from Ark Royal's "Swordfishes, Strike!". CriticalBit { 1 6 1.3 i a The second floor is slightly better for Morale than the first (+6/hour), though it does not grant passive XP. 1 azur lane high efficiency combat logistics plan Combat Logistics Plan.exe? ! h StatBonus l 100 When applying fires of the same BurnIDs, it would refresh or replace the existing fire. : " - ?"? + Operation Siren is a new combat area that is independent from the main story and includes Azur Lane Wiki High-Efficiency Combat Logistics Plan, However keep in mind that by using the High Efficiency Combat Logistics Plan will double the oil cost, and deplete your shipgirls morale faster, HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. = Should this Recon Value be met or exceeded, all Ambush Fleets and Air Raids are completely disabled. 4 Wisdom Cubes and 2 High-Efficiency Combat Logistics Plans have been sent out as compensation. + 4 If one or more Flagship class enemy ship(s) is/are present, sinking all of them will count as sinking all remaining non-Flagship enemy ships as well, ending a battle. + CriticalBit + Reconnaissance (called "Recon" in-game) is a game mechanic part of Encounters in the main Campaign that determines whether or not you'll run into Ambush Fleets or Air Raids during a mission. However, since it operates independently and does not cost oil directly, it is still a resource to be utilized. Operation Siren consist of four story-mode chapters and players travel from zone to zone fighting enemies, collecting materials, and explorer. 25 DefenderEvasion The following stats can be enhanced: Firepower (FP) Torpedo (TRP). . . { . Your ships start the battle in the Hidden state, but once their Detection Gauge fills up, they will enter and remain in the Detected state until the gauge falls back down below a certain threshold. + Lectures cannot be started on Sundays, but they can be stared at 23:59 on Saturday allowing up to half of Sunday to be used, so the average XP can be up to 4 457 per hour, or 748 800 per week. + If the player calls their fleet to retreat from a. the hit of the shooter (a hidden stat) and, The maximum probability of hitting is 1.0, but accuracy is floored at 0.1. 7-2: Boasting an open layout, fixed boss position, a massive four mystery nodes, and blueprints for one of the best farmable AA guns in the game, this stage is a fantastic farming spot for mid-level players. EnemyDefenseBuff ( {\displaystyle {\begin{aligned}{\text{ShipPower}}&={\dfrac {\text{Health}}{5}}+{\text{Firepower}}+{\text{Torpedo}}+{\text{Airpower}}+{\text{AA}}+{\text{Reload}}+{\text{ASW}}+{\text{Speed}}\\&+2\times ({\text{Evasion}}+{\text{Hit}})+\sum {\text{EquipmentRarity}}+{\text{Modernization}}\end{aligned}}}, Burn 394 lasts as long as enemies are in the summon's radius, then applies one instance of 395 upon leave, Last edited on 28 February 2023, at 22:46, Messerschmitt Bf 109G (Carrier-based Prototype), Nakajima J5N Tenrai (Dive Bomber Prototype), https://azurlane.koumakan.jp/w/index.php?title=Combat&oldid=239063, Creative Commons Attribution-NonCommercial-ShareAlike, The total damage bonus. ) AmmoBuff FinalDamage azur lane high efficiency combat logistics plan . ? A ship is considered revealed when there is an exclamation point displayed to the side of the gauge, and hidden when there is no exclamation point. Season the vanguard with a gold AA . NumberofShips ) MapAvoidanceValue None of these are particularly good at combat, so they work best when supporting two stronger shipgirls of their type. ( ) X (0.5 <= x <= 1.5), The total damage reduction. 959 , 244 : " - , . AmmoTypeModifier 0 1 AllyACV !? r ) However, it will not cost any oil to attack a node. For rate of fire, take the reciprocal of the calculated time interval. + ( Torpedo + The top PvE ships may be able to challenge Chapter 10 in a 1:1 fleet, but lesser ships will struggle even if they are above level 110. Additionally, Commanders can freely switch between which PR1 ship they would prefer to have the Catch-Up system to be used on. e ) LevelAdvantageDamageBonus This works out to an excellent rate of 176 XP per oil, making the Dorm a phenomenal choice both in terms of ease and efficiency. Sometimes, you may see some really large numbers pop out. In Exercise battles, the Detection Gauge will not decrease. n 196 , : " - \" ?\" , \" \""? + . 58 , 128 : " - 6 !! ) Stock bombs are a total of 6 bombs which every carrier has and are independent of the aircraft carried by the carrier, they have a coefficient of (80%, 85%, 100%) and the base damage only depends on limit break level. How do you unlock Azur Lane in Clear mode? . 100 1 Air Supremacy ) You can take advantage of this and plan your route if needed. High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. 1 X 1 [ + 200 ) . ( . 947 , 123 : " - | "? For ease of calculation, make sure your ships do not have any equipment. For example B3 gives you 80 event points, and if it is your first clear, it gives 240 p {\displaystyle {\begin{aligned}{\text{DamagePerTick}}&=\left({\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times {\dfrac {100+{\text{Firepower}}\times (1+{\text{FormationBonus}}+{\text{SkillBonus}})}{100}}\times {\text{BurnCoefficient}}+{\text{BurnDamage}}\right)\\&\times (1+\mathrm {SkillBonus} )\end{aligned}}}. AA } However, the XP is quite low for a high-level 1:1 fleet, and the map lacks Sirens. AA ( 2829 , 227 . ( Most fires don't stack but they can be replaced or refreshed. , 10 ! 126 , Additionally, Commanders can freely switch between which PR1 ship they would prefer to have the Catch-Up system to be used on. = : " - ? "? The amount of damage dealt to a node can be calculated by this formula: SlotEfficiency Depending on the ship type this will lead to increased damage and/or faster reloading. #AzurLane + Source: twitter.com Date Published: 9/22/2022 View: 1406 Azur Lane - Dear Commander, Here is a full list of the Some sources of flood damage in the game include: It should also be noted that DoT effect damage is not counted on the end-of-battle damage scoreboard. is a } Health 100 i NumberOfAAGuns Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. . FormationBonus . Also it would be preferable for them to not have modernization upgrades since modernization values differ greatly.