Planes above tanks for the first round of Barb, because if they bomb your logistics and you can't supply your bombarded troops, kapish, you're kaput. Does not have AA and is too expensive. With the potential for massive industrial expansion, and perpetual manpower, the following tips should help you to make the Soviet Union an unstoppable force. HTD aren't usually necessary for piercing, and you'll usually have full gun upgrades on your heavies anyway; but they are helpful for cheap hard attack. 148. r/hoi4. Uses: If you're already researching heavies, these are a low-cost way to make it very expensive for your enemy to attack you. Modding guide for the new decisions & missions system in patch 1.5. You should purge Rokossovsky because you cant get him anyways with Collectivist Ethos but even if you play with Positive Heroism, you can trade him for the Division Defense and the Ace Chance advisor. I hope that you are all having a great summer, and that you are prepared for a little reading, because today we'll be talking about the last country left to show for the upcoming expansion, a country that, in the direst of times, did take No Step Back. So whats the best way to go about it? I usually use them in separate divisions, though, like you'll see in template 4.3. However, proper variants can still sometimes right-click heavies, due to the generally poor defensive nature of tanks. I see a lot of "how to win as the soviets" posts in here. I deleted some and converted others to 2 width edit templates. War Economy (as soon as you can as world tension needs to be at a certain level), Konstantin Rokossovsky (do the rest of the military staff after the Great Purge). And heres a couple of additional options Ive stumbled upon in my later runs for the USSR: 1) Why not wipe out Poland as soon as you can fabricate a claim in 1937 (and why not have your Purge focus finished by that time)? Although, you miss out on 15% national unity, the ability to research technology quicker will give you a significant advantage over your foes. This will be later referred. Socialism in One Country10. With this little war over in early 1937, youll need no Molotov-Ribbentrop later, and can go down to the second additional research slot as early as 1938. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Hi, thanks for the comment. This is a min-maxing guide as well as a strategy guide for the Soviet Union. First off, the tanks: Now the probably most important variant, Fighter II: If you still have air XP left, upgrade your CAS: The Great Purge is National Focus that you have to pick in order to avoid a Civil War. Hello, thanks for your comment. Required fields are marked *, You may use these HTML tags and attributes:
. Free trade and tank designer will help. Begginers to. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. 4) Conquering Benelux as far-right/ far-left Belgium or Netherlands, then fending off the Nazis until the US come to your help. The navy and air force have been getting off easier so far (navy and air advisors not very important in comparison to division recovery). New comments cannot be posted and votes cannot be cast. Helf me, Hanz. Positive Heroism8. ScumpyDawg 18.9K subscribers 172K views 2 years ago Hello and welcome back to another Hoi4! But generally you'll want to do guns over anything else. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. (Comprehensive Guide) [2019], Lonestar ElixirConf 2017- Elixir Adoption at Scale: A Comprehensive Guide by Ben Marx. 1 / 5. A mysterious list, a small Hungarian town, and unimaginable horror. First, Modern day mod, preceded to conquer south Africa, Gambia, Nigeria, Benin, India, Russia and China. Tank Upgrades: Again, if you want to force the enemy to make worse templates in exchange for piercing (especially useful against a medium tank Germany) armor upgrades aren't out of the question. Finally, you need to consider what variants you want to use. The Soviet national focus tree can . This is a vanilla (1.10.x), multiplayer-oriented guide, but naturally applies to singleplayer as well. The New Soviet Woman4. This template is for those who want a template that can keep up with a blitzkrieg through your tank corp. To properly support a blitzkrieg-styled offense, you need troops who can keep up with the rapid pace that it sets, and the abundance of motorized . A Comprehensive Guide to Neuro Bass I got it by accident because I lost to Germany. You must rival the German Luftwaffe (air force) to ensure you have air superiority, which is important no matter what land doctrine you go down. "In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. Support Companies: If armor matters then limit these as much as possible. Get the first mechanized tech to get a flat hardness buff on your motorized. I got the part of using 5-9 divisions to train only terrain traits and over 10 to also train panzer. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. How is it possible to get those spanish volunteer division templates in 1936? Guns are handed it in order of tech level then in alphabetical order. The only exception would be if a 14/6 kept infantry from piercing you. My main inf are 30 width pure inf with log, eng, and rec. The Workers' Dictatorship14. Stacie Passon and Ryan McFaul also directed episodes.. Production, release. Thank you! Especially fun when demanding lands from Romania with the bottom-left focus and then siding with Italy as a mediator, attacking Romania, then starting a faction with co-belligerent Italy, and later fighting as a faction alongside Mussolini against Hitler! First of, mot will make your divisions cheaper, but mech will make them have better stats overall. 2) Playing a big bad Romania, with dividing Yugoslavia, Czechoslovakia and turning Bulgaria, Greece and Turkey into puppets. The impact of this last event was documented in a December 1953 memo detailing the planning for Atoms for Peace: the administration "Started thinking 2-1/2 months ago." Soviet national focus tree. Hoi4: Soviet Union - Not One Step Back Achievement Bitt3rSteel 136K subscribers Join Subscribe 11K Share Save 459K views 1 year ago #NoStepBack #hoi4 #DLC #hoi4 #DLC #NoStepBack Check out. Signals are up for debate but potentially useful to ensure you reinforce, especially once your tank stacks start getting bigger. #hoi4 #heartsofiron4 #ww2 #FreemurIt is a guide that tells you how to repel the German and Russian attack as Poland.Musics:Polish Folk Song - Hej SokolyPolis. Fix your eco, the rest will be much better. All your divisions need to have at least support AA. JetBooking for Elementor | Comprehensive Guide. Movies. Once the purge is completed, you will suffer some penalties such as longer research time, due to purged officers, but once that runs out you can capitalise on the military might of the Union of Soviet Socialist Republics. (same as infantry but no reckon but maintenance). Is there any nations you would like me to do? And welcome to a new Hearts of Iron 4 Dev Diary! Soviet Union Guide - Defense in Depth Goal of the Guide Show that late game Germany can be dealt with Repeatable strategy that can be used by anyone in single player Win war and peace, get at least 90% of the spoils Display novel defense in depth with lines of retreat based on perpendicular fallback lines, debate utility for multiplayer It will go into great detail and teach you many things about the game, the USSR in specific. How To Tune Stabilizers: A Comprehensive Guide! So 5-9 out of 24 is the guideline for a full army, 2/7 is the guideline for German troops sent to Spain. Additionally, a 20 width variant is viable since it is a defensive unit. The year is 1936 and tensions over China are progressively escalating. Khrushchev dabbled with Trotskyism in the past. Here is my post, can u please help ? These are meant to be cost-efficient, after all. HTD may be necessary if your heavy tank enemy knows what they're doing. This item will only be visible in searches to you, your friends, and admins. Variants: Medium tanks only have to care about armor if your enemy is using AT, which makes things easier (I guess). But in general, heavy tanks will do better at defending chokepoints and winning tank-on-tank battles. The Path of Marxism/ Leninism2. This item has been removed from the community because it violates Steam Community & Content Guidelines. Also I use 20 width infantry with 40 width tanks. Fellow comrade, you have been called to action to take command of the mighty Red Army. 2017-12-20 17: . Russia is better with heavy tanks compared to mediums - better access to chromium than tungsten and you get fewer research boni so you might as well choose the branch that has fewer techs. Comprehensive guide, HOW TO STYLE SLOUCHY TROUSERS | A Comprehensive Guide, Overview of Third-Party Movements ETA- Miyota- Seiko - More -A Comprehensive Guide 2021, AION 5.0 - Arkhal's hidden space - comprehensive guide, How to build a GMA : Gordon Murrays nerds guide to his , 650bhp hypercar | Top Gear, Getting Started with Color Grading In Davinci Resolve 15 Comprehensive Guide, How To Be Funny - Comprehensive Guide To Developing A Sense of Humor, HOW TO STYLE DIFFERENT JEANS | A Comprehensive Denim Guide, Illustrator's Paintbrush Tool and Brush Panel | A Comprehensive Guide, Nature Tourism in Odisha - A Comprehensive Guide for Tourist & Nature Enthusiast, Czinger 21C: the worlds first 3D printed hypercar | Top Gear, How to Optimize Windows 10 for Gaming and Productivity! Personally, I do heavies if I only have 1 or 2 tank research bonuses, and would only do mediums if I had 3. This is what they should look like: Lets look at the variants you should aim for. 3 Award Favorite Share Introduction / Philosophy Hello everyone! Did you build a war factory by the age of 41? You should prioritize Industry, Electronics and Land/Air Doctrines first, producible Equipment should be second and flat bonuses and improvements third. All rights reserved. IT'S DONE. You can find part 1 here, part 2 here and part 3 here. Check out my France guide under the Division Template section as this should help (https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide). So a panzer leader grind will have 14 infantry fighting on the frontlines and 10 "tanks" assigned to a fallback line somewhere else. Hi, I saw that you got Heavy 3s by 1940 and I was wondering how you did that? America didn't intervene. 1) PICK TRULY BASED MARXISM-LENINISM PATH FOCUS FURRY IS THE ENEMY OF THE PEOLE 2) PLACE ENTIRE ARMY, AIR, AND FLEET IN ODESSA KFC HAVE STOOD UP 3) THEN TAKE LEFT OPPOSITION YOU GO KILL FUNNY MUSTACHE MAN USING COLONEL SANDERS ( TROTSKY ). Dec 30, 2021 @ 4:27pm "In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. Seems to follow a lot of the principles I see happen in vods and stuff of mp games. This only holds line in 1941 against Germans when sitting in a level 4 to 7 fort, as per Jacks strategy above. My 4 tanks can't do crap against infantry nor other tanks even attrition. Do I need to mass upgrade my railways and build depots too? Fewer than 7 infantry is not recommended unless you are quite good at micro and will use them very sparsely as "shock units" which can't be pierced and will take key positions. Finally, tanks. Soviets would get significantly more imports so their economy could switch to military production sooner. As for the ratio, I'd estimate that 5-10 HTDs is in the realm of having a good enough HP:IC ratio and attack to stay cost-efficient. Uses: As mentioned before, the Allies will find these quite useful for D-day and maybe even some naval invasions in Asia (in the few regions not filled with jungles or mountains). Note that I renamed the guns as " 000SVT40" with the spaces and 00s to put it higher in the alphabet. Support companies should be engineer, AA, arty. Cheers!00:00 - Intro00:28 - Starting Set Up05:45 - Airforce Set Up07:22 - Focus Tree Order08:11 - Front Line Set Up12:00 - Delete The NKVD12:40 - Line Up War Goals13:45 - Collab Govs/ Intel Agency Set Up15:45 - Officer Corps Set Up16:40 - Spanish Civil War19:22 - Stability PP Buy20:19 - Events and Decisions20:39 - Intel Agency Finished22:15 - Setting Up Collaboration Governments24:29 - Field Marshal Upgrade27:10 - Tank Design29:39 - Tank Genius PP Buy31:25 - Division Templates32:58 - OutroOP Focus Tree Order:1. Didn't consider it, didn't know air is now this important. Well I followed your guide exactly and the achievement didn't fire until I released the Altai thing and gave back the Polish and Romanian territory, Titan, you don't need to release Altai Republic since you don't have border with Sinkiang when you release Kazakh SSR, also if you take Bessarabia before releasing Ukrainian SSR, Bessarabia will go to the Ukrainian SSR, so no problem, Pretty good guide, though you also need to release the Altai Republic since you still share a border with Sinkiang and you also need to return Bessarabia to Romania (or alternatively don't do that focus) and also return the Polish territory you still have back to Poland. gotta contest air, but admittedly soviets this time around is pretty miserable. Might be too much just for sp but it's better than not enough info. People complain that Germany is OP in the current meta and unbeatable late game. Decrease to ~120 total on infantry, rest to tanks, 320+ by end of 1942, 150 on HT3, 40 on mech2, 5 HSPAA3, ~20 tanks for counter attack, Slowly transition from HT to Modern + mech3 during late 1943, Novel idea: fallback lines perpendicular to front line destroy infrastructure, retreat automatically, concentrate in best terrain, Potentially useful in MP especially without co-op, control retreats, reduce micro, reduce setup time, 450 defensive infantry equipped and trained by mid 1941, 72 divs on ports, Make use of best terrain terrain to create pockets, hold Pripyat, Attrition the Germans heavily by March 1943, make them pay before reaching the Stalin Line, Flexible counter attacks but a player in MP may encircle, Encirclements from flexible counter attack positions, allow tanks to lead, Secure defensible front line ahead of defense in depth positions, Transition 4 army groups to front lines, 5 armies at a time, from safest troops to most forward, Concentrate heavies on front broad enough to ensure supply, only push with tanks and allow infantry to follow, Repair/build infrastructure to maintain supply lines, Drive into Germany, then Italy, then finish Balkan minors, Shadow puppet + satellite all possible nations turn 1, 13 Million puppet manpower, Soviets still on limited conscription. The Hearts of Iron IV team has kicked things into high gear with a new diary - the first that will look at all of the changes coming to the Soviet Union as part of No Step Back and the free. I would queue civilians factories(there a couple open slots at the start) in Moscow and then do the convert mil-> order, then reorder the construction list. Finally, variants. Now onto the ones that actually pay off like. I dont need to fix my game, so, what is your strategy to playing the ussr in this and actually beating Germany? You need at least 8 battalions to not crimp your XP gain so I eventually switch those 4-1 cav-LT to be 8-2 cav-LT. Here is the three choices I recommend choosing during the Great Purge: By having an advanced military, this will give you an upper hand over the enemy. And unlike 14/4 marines, once these land they can actually fight. Im always looking to add to my HOI4 guides, so Ill be sure to review your feedback and add anything useful to the guide. Make sure you don't lose your piercing if you go too low! In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. The individual tanks have 200 armor and 100+ piercing, and I tried also maxing out the hard/soft attack, I have aa tanks and yet to research max arty for the SPAA.. Variants: You can reduce the ratio to 12/8 if it gets you armor but that's unlikely to happen. Ill keep you posted on the guides progress. Youll need just 10K MArmor for 200 infantry divisions, and this will give your infantry a massive Armor stat boost, to 30-something. Hoi4 Soviet Union Guide 2020! 48 heavy tanks 11-8-2 with signals and engineers, and 25kav for suppression. These rules will help your game run smoother and increase your chances onto securing world domination. The Collectivization Process12. Uses: This template is pretty rough, but what it represents is a division where medium tanks and lspg are combined to make a very cheap infantry-killer division. 120 divisions of 20 width infantry with artillery, AA and engineers. However I would recommend 40 widths, simply to ensure you have as much defense as your enemy has attack, and to make pinning attacks more effective. Support engineers, signals, AA, maintenance. hanks for watching, I hope to see you all on the next one :), do also check out my twitch where I play a lot of HOI 4 and other paradox interactive titles, and am always happy to answer questions regarding strategy and the meta.discord.gg/ZgnZf67Rtwitch.tv/thatjamesguy01---------------------------------------------------------------------------- Music Provided By Bass Rebels https://www.youtube.com/c/BassRebels----------------------------------------------------------------------------#Guide #HOI4 #LaResistance00:00 - Intro00:47 - Focus Order00:05:22 - PP Spends00:08:25 - Tech Order00:10:20 - Construction Order + Espionage00:14:20 - Production and Unit Placement Join. You have 280 factories in 1944 and are building nukes. The Centre5. In this guide, I will tell you how easy it is to make the achievement "Soviet Onion" without making puppets of, for example, Turkey, Poland,Xinjiang, killing whole freaking Allies or Axis, 7) JUST WIN SECOND RUSSIAN CIVIL WAR LIKE A CHAD (GO TO PRECIOUS CAUCASIAN OIL IN BAKU THROUGH CRIMEA), 10) CONGRATULATIONS! Privacy Policy. Training 40widths are just for the future heavies, you should not convert volunteers into 40w motorized. Tom, try 9 or 12 companies of infantry with Engineers and Recon as a base for defense division. Additionally, I have decided to go down the NKVD root, instead of the Rehabilitated Military, as the NKVD root gives divisions greater organisation, which is important for the military tactic I will explain later. What to Expect Changes and New Meta in No Step Back No Step Back DLC overhauled combat width and other things which permanently changed the current meta. In your national focus tree, you should go down the Positive Heroism root as opposed to the Collectivist Propaganda as you get Konstantin Rokossovsky (Armor Genius) and higher research reduction times, making you more advanced by the time you go to war in 1941. Fighters to tell Germany's planes to back off and let you continuing on being a nuisance, Focus fully on supply as if your divisions lack some supply it wont show as giving them attrition but will reduce their combat efficiency. All countries trade with you FIRST and buy licenses like Fighter I from you. If your enemy knows you're doing mediums they may even upgrade armor or do high-tank ratios, which can force you to use heavy tank destroyers. All trademarks are property of their respective owners in the US and other countries. Wait with the -100% ahead of time bonus to apply it on the T-34 not the A-32. Then Armament Effort when China starts, Railway Network when youve built all 60% slots on dispersed 2, No focus until Great Purge, Purge in May 1938, Top row War eco, civ construction, free trade, stability in order, Middle row Heavy tank design, industry design, generic military theorist, infantry design in order, Bottom row Army training time, tanks, concealment, recovery rate in order, Use infrastructure, mil->civ conversion, and research juggling to build large industry, 200+ owned civs in 1939 (after Finland and Baltics), prioritize high infra states behind Stalin Line, 230+ mils by Jun 1941, prioritize 40-50% infra states behind Stalin Line, Exceed German factory output by summer 1942, Liberal use of research juggling, electronics, industry, construction 2x, Heavy tank 3 in 1940, Moderns by 1943 with heavy tank designer, HSPG and ModSPG by 1943 with medium tank designer, Land doctrine complete by 1942 (SF right-left), 2 panzer experts, as many terrain traits and amubushers as possible. Clicking on the branches leads to the appropriate section. The Soviet-German Research Pact, Great Purge, and Molotov-Ribberntrop Pact must be followed, as you obtain a higher national unity, research bonuses on medium tanks, and take Eastern Poland after the Germans invade Poland in 1939. 5) Boosting communism in France and the US as the Soviet Spain or the USSR, and then creating the communist juggernaut faction by 1941. The independence of Estonia lasted for about 20 years. Simply, after invading those fuckers I invaded NATO and Kicked their ass. When playing as the Soviet Union in Hearts of Iron IV, there are some rules that I recommend following, even if you decide not to adopt my military tactics. If I'm limited to 5 volunteers in Spain, I'll send 5 infantry and grind close to infantry leader then switch 2 of them to tanks and grind for panzer leader. It's often recommended to make some of both. Hey comrade Ulyatt, what a great Soviet strategy works just fine against Axis in 1941! This item has been removed from the community because it violates Steam Community & Content Guidelines. All rights reserved. State level AA only affects bombers and does some damage to CAS. I decided to test that theory by playing Soviets and imposing a rule of defense only until 1943. https://www.reddit.com/r/hoi4/comments/ev425v/i_kept_on_losing_the_game_frustrating_soviet/fftmbvw/?context=3. Novelties aside, the Soviet Union is one of the most entertaining nations to play as in Hearts of Iron IV. Well i tried this tactic of lvl 4 forts all the way to romania border, from there lvl 5 forts towards the coast had 220+ divisions manning the forts and the germans cut through them like butter anyway. Just do your normal technologies and focuses. As soon as the Civil War breaks out send this to Republican Spain together with 5 mountaineer divisions (which I will show you how to make) and some air volunteers: First lets look at your main infantry division: For the later stages of the war, we are using tanks. Variants: Mot/mech/amtrac has already been discussed. However there are some countries, like France and South Africa, where it's unavoidable (at least early game). Menu. Build civs until 1939 then build mils. @Mad Lad Harry if u take tommykay seriously than that tells me a lot about how much experience u have in this game. Most Axis troops in 1941 will have a Piercing stat of around 5-10, and this means your infantrys armor will be absolutely inpenetrable for the Germans. New comments cannot be posted and votes cannot be cast. Begginers to the game will struggle with capitulating Germany by 1938 but should be able to pick up a lot of advanced techniques from this video. 2021-08-25 16: Soviet Union Exiles: New focus branches for the return of the Whites or the Tsar: 2021-08-18 15: . Combat width is precious if you're grinding during an actual war (for volunteers, you want all divisions fighting but for real war you can afford to fill frontline combat width). The update has obviously changed how the Soviets work so how do you play them now, I tried to do a fortline hold behind a river but it failed, New comments cannot be posted and votes cannot be cast. Unfortunately whilst playing as the Soviet Union in Hearts of Iron IV, you have to deal with Stalins Great Purge. It is worth noting that, against some heavy tanks (especially without armor upgrades) just upgrading your medium tank guns is enough. I was not able to polish Rokossovsky so well in Spain, and the industrial building was not as successful as yours. Centralization and Discipline15. These are like the 5/2/2, but for multiplayer. Logistics are also useful in marines. Hoi4 How to WIN As The Soviet Union, Race For Germany Achievement Guide Noto (M+M) 664 subscribers 7.5K views 1 month ago #hoi4 #heartsofiron4 #heartsofironiv Hey guys today I show you. Building early mils hurts your consumer goods too much to justify and forts and nukes are a total waste imo. Please leave a like and subscribe if you enjoy this video. After 1941, youll have to add 3-4 artillery companies (and, preferably, 1 anti-tank company) to these divisions to actually make it to Berlin. Here is an example of my day one setup: After you get Concentrated Industry I it should look like this: And after Concentrated Industry II like this: In some games its ok to lend-lease Ethiopia but almost nobody does it nowadays. Moreover, here is a list of how you should spend your political power, on advisors and laws etc. Now, the time has come for you to fight for the Communist China in Hearts of Iron - for . ago. ! YOU ARE A MAGNIFICENT SOVIET ONION! 3 years ago 0 59:36. Regardless, that doesn't change the strategy. Espaol - Latinoamrica (Spanish - Latin America), https://www.patreon.com/efficientstrategygaming, https://steamcommunity.com/profiles/76561198069212686, https://www.paypal.com/donate?hosted_button_id=GLAHHX3FNEMEE, https://streamlabs.com/efficientstrategygaming, http://paradoxinteractive.pxf.io/c/1407834/513865/8792, https://efficient-strategy-gaming.creator-spring.com. So why not focus on military factories in late 1938, and then use them to add just one company of Medium Armor to every infantry division? Variants: Here's the real meat of this post. Therefore, their manpower will massively deplete, causing divisions to simply disappear due to losing all of their HP.
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