Go north up the passage and clear two traps from the floor. There's minor loot to be picked up. Return to your capital and find Tristian who tells you that there is no trace of Ruthgert. Note that you cannot go further east for the time being. Return to where you found Nyta's body and put the Old Wedding Ring on her body for a small XP reward. Cross over the Skunk River. Head to the Swamp Witchs Hut location. So Shall You ReapIn the upcoming fight, take out Hargulka first. Otherwise you can make a Strength or Dexterity check to start a fight at an advantage - either one troll down or the kobold shaman out cold. This is not really a fair fight because Sinnet is much stronger than Valerie can possibly be by this stage. If you have a pet Smilodon, you'll know that it has lots of attacks and the Smilodon-like Treant is no different. You will see Dragonleaf Gulch to the south (assuming your Perception is high enough) and Ironstone Gully to the east. Afterwards, you will learn who's behind the mischief: Tartuk. The ghost will say that it cant fall asleep because of the lights visible in the well. Among the Kobolds prioritise the Boomsayer and Sniper. Continue to the northeast of the room where there is a pair of Trolls and a group of kobolds, including an always-annoying Boomsayer. Alternatively, you can take the Lawful Evil option if you want a fight; otherwise take the Neutral Good option. Save your game before talking to Jennas son, Tig. Continue north and you will pass Wolf Lair to the west. Continue east around the rock and then up the slope. You can also recruit him as an advisor if you are able to select the "[Requires Neutral]" option. Take out the Alchemist with Ekun and send surviving melee characters (such as Dog) after the archers. Return to the trail and continue south, heading east at the next junction. There is a hidden and locked (DC21) box with minor loot. Go down to the lower level again and look for the Sun and the Moon statues in the central chamber they will have the right symbols. Otherwise, assuming Tartuk survived, you will find a group of leaderless kobolds close to the exit. Cast Delay Poison (Communal) and head east, where you will find a Torag's Pendant among some rubble, and then north. Afterwards, he will pick you out of the crowd and suggest that you show your devotion to the people by offering up your life in sacrifice. Run down to see a large group of kobolds attacking a handful of gnomes. This is worth a visit for a decent bow for Ekun and a new recipe. Search the ground a short distance ahead for some gold, gems and the Chaos Shard dagger. Select Narlkeep and build Shaynih'a's Shop of Exotic Curiosities. The first thing you want to get off is Stinking Cloud. The scorched fragments will get you the Necklace of Double Crosses and unlock the Tale Of The Days Long Gone trophy. Head there, in the upper right corner you will meet two fairies Falchos and Tiressia. However, this benefits you not at all so I suggest you keep it. It is not possible to continue north at this point, so start heading back the way you came or explore a different route. Otherwise, arm yourself with the Mallet of Woe. After his turn, Ruthgert, the "First Faithful", will address the gathered throng. Just to the south of it is a hidden cache containing an Ancient Rostlandic Coin. Leave the cave and cross the bridge. Bokken will somehow figure that he needs to test the potion on himself and will undergo a surprising transformation. The large chest reveals itself to be a Mimic. Start with the top one where you will find a hidden cache containing a Bronze Dwarven Key, a Torag's Pendant some minor loot. Ask what they were arguing about and they will tell you about the danger posed by the Scythe-Tree. Loot the opened chest for a Red Cog-wheel Ring, a Breastplate +2, the Trollreaper greataxe and a Soot Blackened Apron (1/5), the first of another relic set. Only the Cyclops is remotely dangerous and even he can be cut down fairly easily. We've fixed Ageing and the Flying Time Undertow effect for the commander and their companions, Icy Prison spell got its name back, important keys no longer disappear, and much more. Return to the world map and make your way southeast from the Ruined Watchtower. Books. Go to the east of the village and you can check out the Beer Mug Inn. The Blades aren't much tougher than the Sentinels, although they have sem-respectable AC. Return to the trail and continue east at the junction. Explore and conquer Stolen Lands and make them your kingdom! You will come across a Young Dweomercat being attacked by five Ferocious Trollhounds. There is a trap on the floor and the room is occupied by a Kobold Death Shaman and six Greater Giant Spiders. The first task you should see to is enroute to Tuskdale. just go to his laboratory and try to convince him, lots of options available. Ask about Trobold and you can question him about Tartuk and Hargulka. There is another path up the hill here. Search among the undergrowth to the right of the bridge for another Taldan Warrior's Dog Tag. The area to the east of Triessia is extremely dangerous. Even if you can't use it, it's worth 5000G which is a decent chunk of change. A Branded Troll will make his way up the stairs to where you are fighting the Rock Thrower and more Snipers will move around the walls to attack you. Let the three Trollhounds and Branded Troll come to you before disarming it. Your envoy will give you a summary of the current state of your barony. You will finish the quest by leaving the location. Your call. There are three loot containers, one of them trapped (DC22) containing a Wand of Prayer. Don't cross but follow the trail east to find a new crossing point at the aptly named Ford Across the Skunk River. Take her up on her offer and she will give you a Ring of Protection +2. You want to see the "[Lore (Religion) check passed]" option in your response. Go to Shaynih'a and tell her what Storyteller said about about her Spear Fragment to conclude her quest. Cross into Silverstep and keep following the trail. Fight your way through a group of four War Wisps. If you met with Tristian, there will be a new event "Support the Councilor's Endeavors" which takes 14 days and will increase your barony's Loyalty rank. You will pass the Kobold Camp to your south which can give you a respectable XP reward for very little effort on your part. If you examine the walls nearby. Head east, hugging the edge of the path and you will come across three bandits, a fighter, an alchemist and an archer. Since you're in the area, it would be rude to refuse. The thing is that you will have to lure an evil spirit out of him and attack it. Walkthrough Locate the wizard's house You get this quest from Dalton in Special Encounter (Dalton) which you can get after starting Troll Trouble. After killing the annoying creatures, grab some minor loot from a cache and then examine the body of Nyta on the ground. Keep an eye out for a hidden stash of minor loot underneath a tree. Talk to the man and help him destroy the creature. Head across to the other side of the path where you will find three Ferocious Wolves and two Alpha Wolves. He is a lot more powerful than the average troll. You want to get Glitterdust on him so that he's slightly easier to hit. Back in Tuskdale, head to the Main Square to look for Enneo only to find that he's fled. Go into the room beyond and interact with the column. Find Lykka and tell her about the Cyclops for 300XP and some gold and gems. Next, you will have to return to Bartholomew to help him in the battle against trolls (go to the Lone House location). With 73 HP, the Worgs are tough but the Alpha is something else. Otherwise, level up another advisor. I'm inclined towards the Chaotic Neutral response. For example, a Wizard with their high Intelligence would work best as a Magister or Treasurer. The area is littered with traps. There is a container with some gems and a hidden cache with the Cypress Queen's Goblet (1/5) among other things. Head through the hidden door in the north wall. The other containers hold minor loot. Afterwards, speak to Rismel. Run back to Tiressia and tell her that Elga Verniex is back in the village and she will give you a letter to give her. If you come back later, there will be three Dire Boars here. Talk to him to begin this quest. The inactive one is soot-blackened. If they give you trouble, hit them with Stinking Cloud. Return to the world map and head southwest from Old Sycamore and enter the Thorn River Bank location. Open up the compartment that's revealed for a suit of Full Plate +1, a Belt of Physical Perfection +2, the Onion Soup recipe and some gold. You will find a Taldan Warrior's Dog Tag in a bag next to a hut. Make your way to Narlkeep. Since you helped him out earlier, he will agree on the condition that you build him a new laboratory. The other containers yield minor loot. All lead to Hargulka setting his minions on you and leaving so you may as well try the Intimidate option to get a few XP out of the confrontation. Backtrack to the main road and start cautiously making your way south. Head there and speak to the exiled lizardfolk Kagar. Then you simply need to withstand Hargulka's melee assault - Mirror Image and Displacement are perhaps more useful than Shield and Barkskin here - while Ekundayo burns through his HP pool. You can also have some preparation time and go to the place by yourself (left part of the map). Dialogue (Bartholomew - Varnhold Chapter), Dialogue (The Cursed King/Queen - Bartholomew), SadisticMageBefore (e50a599961407de41a55b5cd87045364), Dialogue (The Nature of the Beast - Dimwit), "Of Transmutations and Bodily Poisons", Part I. There is also a hidden compartment on the wall with some minor loot. Tell the Berserker that you wish to speak with their chieftain and you will be taken before him. At some point, Bokken will visit to give you your first gift. You can't explore the rest of the level from here. This brings you out by the Troll Clearing. Ordinary coins won't do however. A messenger hands you a letter for Valerie. Remove any armour from the party member with the highest Athletics ability, quick save and interact with it for a storybook segment. These aren't too bad by now. When it's clear, you can head down to the Ancient Tomb. After it's cleared, buff up. She's looking for an author to write about her adventures. If you fail, curse and reload the save before the battle. You'll be attacked by another group of wolves: three Dire Wolves, an Alpha Wolf and a Ferocious Worg. Leave her alone for now and continue south. Besides a couple of composite bows and a Masterwork longsword, the loot they leave behind is frankly pitiful. Go inside and head down to the basement. There are several more Dizzyheads nearby and in the corner, a trapped (DC22) and locked (DC25) chest containing Gloves of Dueling. Follow the dog until you find a man called Ekundayo. Regardless, exhaust his conversation options for background information and make a note of where he is. Use Ekundayo on his own and move the cursor around until you see the attack icon. In the meantime, you can do stuff that you didn't do in the previous chapter - for example, the Tremendous Centipede beneath Old Sycamore if you gave that a wide berth. The workaround is to rest just inside Dwarven Ruins which you can do without triggering enemy encounters. Head to the villages entrance and tell the guard you want to talk to the leader. Kesten Garess will meet you to give you a whistle-stop tour.. If your Loyalty rank increased to 20, Tristian will ask you to make a choice. If you head up the nearby slope, you can climb up the wall if you make the necessary Athletics check (DC18). It will be called Troll Lair afterwards. Otherwise, let him go. Click on the cart to start an storybook sequence. Black Whip is a quest item in Pathfinder: Kingmaker. Instead, continue northwest to the Ruined Watchtower. She drowned them(!) Quicksave and when you're ready, speak to Rismel, the figure standing by the portal. F-2. Lone House (Troll Invasion) - Pathfinder: Kingmaker - GameFAQs When it's dead, you can loot the other chests for a Shock Light Crossbow +1 among other treasures. Sometimes being a goody-two-shoes doesn't pay off. While exploring this area, you will have a fixed encounter at some point. If you are able to make one of the alignment checks, do so. Bartholomew Delgado is a reclusive mage living at the Lone House. Now to track down Ivar. Afterwards, check out the merchants in the square. Ignore him for the moment, because there's stuff to pick up first. Continue east and you will find a Spectre wandering around. There are four low pillars around the centre and three are active. Bokken will apologise (as he bloody well should) and the quest will be complete. Hopefully, your buffs should keep you safe: it will breathe fire to little effect and miss with its other attacks due to concealment. Go to the place where trolls lair is located, enter the fortress and turn left from the first room to find the one who killed Ekundayos family. ALL RIGHTS RESERVED. She will claim to know nothing and then figure out that Sartayne has been sabotaging her efforts. Speak to Valerie about it to learn that Valerie's former order is demanding that she return to Shelyn's service, initiating the quest Shelyn's Chosen. We'll follow after him later. And if it's blinded with Glitterdust, it's not too much of a threat anyway. If you read his diary you will learn of his experiments on some unfortunate named Dimwit. After seven days, when the problem has been solved, go to Shambling Steps to confront Nazrielle about the dodgy weapons. If you're able to kill them, loot the dead bodies nearby for a suit of Studded Leather +2 and some minor loot. Make your way back round to the schoolroom where you'll find that a chest has appeared in front of the sun and moon statues. You will find Waine among some trees, terrified. Just south of them is a hidden chest with some minor loot. There's a tough enemy encounter here but a nice weapon to grab as well. Instead, continue west to the Overgrown Pool because there are some people who've been waiting a long time for you to fetch Feather Tokens. Ask about Dimwit and you'll have a number of choices. Continue west where you'll find a pile of fish. However, if one fails, you can attempt another. Examine it for various options. Despite their cruelty in combat, trolls are surprisingly tender and kind to their own young.